Research & Faculty Fellow Programs – Call for Proposal:
CMTC Research Fellows
The Comcast Media and Technology Center (CMTC) provides transdisciplinary research grants, up to $5000, to individual faculty members to promote for future, and extensions of current research and to help obtain external grant funding. Funds can be used toward a range of activities including the hiring of students, class buyouts, pilot studies, testing, external grant-writers, etc.
CMTC Faculty Fellows
The CMTC Faculty Fellows Program is dedicated to creating future and professionally-focused curricula that utilize results-oriented education to foster transdisciplinary collaboration, creativity and innovative approaches to real-world problems. With these objectives in mind, CMTC supports approximately five Fellows each academic year and is pleased to offer one-semester Faculty Fellowships for the spring 2018 and one-year fellowships for the 2018/19 academic years.
All faculty members at CU Denver/Anschutz are eligible to apply. Faculty members can receive only one grant per year.
For more information and learn how to apply, please view CFP_Research_Faculty_Fellow_Program.pdf
This project aims to transfer real-time battery information of electric vehicles into enjoyable audio signals, i.e., listen to the battery.
This research introduces a new set of non-contact vision-based methods for respiratory analysis, including direct CO2 imaging using thermal cameras and monitoring chest deformations. These methods allow patients to breath normally without interference from contact-based methods that use respiratory tubes or other contact devices.
A cross-disciplinary team of experts are developing an online ‘just-in-time” emergency preparedness training for persons with disabilities, their family members and caregivers.
Cancelable brainwave-based biometrics that can be reset just like a traditional PIN-based password, while other biometrics (e.g. face or iris) cannot. Biometrics is the technical term for body measurements and calculations, referring to metrics related to human characteristics. Biometrics authentication is used in computer science as a form of identification and access control.
This research explores how Computer Aided Design (CAD) applications can be used to procedurally generate geometric structures that control the elastic behavior of 3D printed objects. Our work provides a set of applications and algorithms that allows users to create hollow structures that modify how 3D printed materials behave once they have been printed. The objective of this research is to provide control of elastic behaviors for 3D objects without the extreme cost of 3D multi-material and voxel printers.
In this project we develop automated data-driven methodologies to identify abnormalities and signatures in human gait solely based on the human skeletal gait data.
Cognitive impairment in an individual presents itself in various ways but share similar symptoms like motor disorders and problems in visual cognition. There is no general-purpose tool that analyzes motor behavior to assess cognitive function. So we propose a novel method of cognitive function assessment that tests the patient’s cognition using virtual reality (VR) and motion analysis. By placing the patient in a controlled virtual environment and analyzing their movements, we can evoke certain physical responses from subjects for assessment. We have developed a prototype system that places the subject in a virtual baseball field and captures their full body motion as they try to catch baseballs. This scenario tests the subject’s ability to determine the landing time and position of the ball, as well as the user’s balance, motor skills, and attention.
To visualize a person’s exhaled breath, we have them breathe onto a thin medium while recording the opposite side of the medium with a thermal camera. This allows pulmonologists to view a patient’s exhale, as well as determine the patient’s breathing rate, breathing volume, and whether the patient is breathing through their nose, mouth, or both.
Research in Immersive Storytelling, the base of this project, focuses on researching the mutual influence of story, technology, and immersion. This pilot project critically explores the design challenges offered by the multitude of new opportunities in how we tell visual stories, how we use new technology and how we engage with our audience.
Student projects 2017-18:
- Robotics capstone project on robot navigation and obstacle avoidance
VR capstone project on hand gesture prototyping
Non-Contact Breathing Behavior Analysis through CO2 visualization
VR insole: Post Stroke Rehabilitation
VR based diagnosis for mTBI