The Comcast Media and Technology Center conducts theoretical and applied interdisciplinary research that transcends the disciplines of Arts, Media, Engineering, and Computing. Our four core Design Innovation research thrusts that we apply toward key societal needs are:
Visualization, Prototyping, and Production
User Experience (UX), User Interface (UI), and Human-Machine Interaction (HMI)
Fostering Creativity: People, Teams, and Organizations
Data-Driven Design Innovation (DDDI)
See more of our current and past projects below.
See our list of publications and presentations here.
In the current fast-paced and global context of design within organizations and enterprises, there is significant interest in integrating design approaches and methodologies across fields and industry sectors.
Design impact can take several forms. Some of these may be quantitative, such as an increase in economic value after a rebranding campaign, improved sustainability, or a greater employee satisfaction after re-designing a workspace.Other forms of impact may be qualitative, such as increased positive sentiments, judgements in ethical sensitivities, and sense of well-being. In the end, Good Design emerges from the designers’ well-articulated ethos, and creates a “Wow” through its impact.
Design Odyssey: A Co-Curricular Design Innovation and Entrepreneurship Program for Systemic Change in Design Education
A mentorship and training program led by the SUTD-MIT International Design Center, and referred to as Design Odyssey is a co-curricular program that helps students apply the principles of design innovation, human-centric design and making, and bridge the gap between theory and practice to unleash innovation, social awareness, and social entrepreneurship.
2020 EUReCA! undergraduate research fellowship project undertaken by DI Team member Ariel Lafuente
Designing Effective Communication of Design Principles, Practices, and Mindsets in Interdisciplinary Collaboration
2020 EUReCA! undergraduate research fellowship project undertaken by DI Team member Anthony Porcaro
Cognitive and Motor Performance Improvement and Skill Transfer in Sports Through Training in Virtual Reality
Dissertation research from Hawkar Oagaz, a graduate student in CU Denver’s Graphics Laboratory.
Best Practice Design Methodologies for Economic Impact Reporting
Projects include Interactive Simulation of Deformable Objects such as water, gas, soft tissue, etc., Depth and Thermal Fusion for Security and Authentication, and Gait Signature and Analysis for Security.
Projects include Non-Contact Breathing for sleep apnea (currently funded by NSF for 4 years), Non-contact Breathing analysis for Cardiology and ICU, Retinal Imaging, and Post-Stroke Rehabilitation.
4D Scanning & Printing:
Projects include accurate scanning of 3D static structure and 4D deforming soft structure.
Virtual Reality & Augmented Reality:
Projects include VR for immersive storytelling, post-stroke rehab, mild Traumatic Brian Injuries (mTBI) analysis, and resilience for nurses.
Projects include biomedical research relying on the generation, analysis, and interpretation of large data sets.
Applied Transdisciplinary Design:
Projects include the combinations of new technologies and design research to promote an understanding of the cultural impact and use of digital technology to solve human, social and business problems.