Initiation Grant Call for Proposal:
The Comcast Media and Technology Center (CMTC) provides grants, typically in the range of $3000-$5000, to individual faculty members. The intent of these grants is to promote pilot studies for future research and creative programs and to help obtaining external grant funding.
Eligible faculty members for these awards are members of the CMTC and those who holding at least a half-time appointment at the UC Denver CAM or CEAS. A faculty member can receive only one grant per year.
For more information, please view CFP_Research_Initiation_Grant.pdf
VR and AR interface and application: Recent advances in VR and AR have shown that the technology is a fundamental part of modern immersive interactive systems for dynamic and engaging user experience. One of the Comcast Media and Technology Center’s main thrusts is to develop natural and intuitive interaction techniques through precise tracking and registration, advanced computer vision, realistic rendering and dynamic simulation, and human factor studies. Those core technologies are currently applied for and experimented in various fields including medicine, E-learning and training, entertainment, and manufacturing.
Partial 3D Scan Alignment: 3D scan alignment is a technique utilized in 3D object reconstruction and has been extensively studied. However, robust alignment remains a key challenge for even newer automated alignment techniques. The premise of existing alignment algorithms is that they assume the scan data is complete, contains a significant amount of overlap, the surface does not contain geometric ambiguities, and the point-clouds contain a reasonable number of unique features. To address the instances where these algorithms fail, we have introduced a semi-automated compilation process to address these problems for highly incomplete point-clouds that contain almost no surface overlap.
4D Scanning to 4D Printing: Building on the well-established field of 3D scanning, we explore the complex behavioral dynamics of real-world objects for physically-driven simulations through 4D dynamics scanning. Dynamic behaviors of real-world 3D objects are recorded over time and replicated through 3D printed materials. This allows for the rapid transfer of dynamic material designs and the ability to reproduce visual and behavioral characteristics of real-world objects. The objective of this research is to replicate and simulate the behaviors of real world objects for interactive simulations, virtual- and mixed-reality applications.
Deformable Object Control: In simulation, animation, and game design, user control of complex deformable objects requires a set of intuitive tools to articulate and manipulate complex behaviors of 3D models driven by computational dynamics. From tools that provide intuitive behavioral modeling to reconstructing structural behaviors of real-world objects, this research explores unique solutions for managing and interacting with complex numerical simulations through the development of computer aided design software, physical modeling techniques, and new design interfaces for interactive simulations.
Non-contact Respiratory Analysis: Respiratory analysis aids in monitoring the implicit physiological indicators that can help diagnose and treat numerous pulmonary diseases. In this research we explore non-contact solutions monitoring patient respiratory behaviors that minimize the intrusive nature of current tube-based breathing monitors. The objective of this research is to provide non-invasive respiratory monitoring through sensor networks (including radar, thermal-, depth-, and infrared-imaging) to closely monitor breathing rate, tidal volume, and abnormal respiratory behaviors.