A trio of CU Denver’s CMTC Design Innovation (DI) Team members are participating in this year’s EUReCA! research program, progress in their work. With the fantastic support of Professor Kris Wood and Faculty Mentor Aria Collopy, these innovators are engaged in valuable research aimed at making an impact in their field of study. Here is more information about each project:
- Bricolage for Mortality. Primary Investigator Ishea Lee uses DI methods as a foundation for a case study examination of how individuals experience discussions of mortality. In a comprehensive investigation of nudging, metaphors, and death rituals, Ishea’s work aims to identify a path to healthy and productive conversations about death. Currently, Ishea is focusing on proposing a process model.
- Investigating Interdisciplinary Communication Strategies Used by Artists and Engineers in the 3D Animation Entertainment Industry. Primary Investigator Ryan Breuer and Co-Investigator, Stephanie Chesler look to identify both successes and challenges in communication strategies between artists and engineers working in the 3D Animation Entertainment Industry collaborative projects. Given that artists and engineers have different talents, vocabulary, and training, understanding between both parties is extremely important to the success of a project, and ultimately, in their work. Ryan and Stephanie are preparing to conduct interviews.
- Non-Photorealistic Rendering Research and Development. Primary InvestigatorDavis-Jay Harris aims to understand representations of computer graphic forms or scenes that create the illusion of reality, but to which notions of reality do not apply. Davis-Jay’s focus includes studying 3D Graphics simulating 2D art; traditional art mimicked through computer graphics and abstract design concepts. Ultimately, Davis will utilize his findings to help artists represent unique ideas, find new forms of digital art, and explore the psychological aspect of how viewers respond to art. Davis is developing his final project, which will feature four 3D scenes depicting how his research can be applied.